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IH PivotBreeze IH PivotBreeze

It should feel like it was always there

Place pivots with Blender's native gizmos, snap precisely in 3D and UV, and get straight back to creating

Native in both editors

Move and rotate pivots in the 3D View. In the UV Editor, move Blender’s own 2D Cursor with a translation-only gizmo

Snapping that matches the context

Use Blender’s native snapping while editing pivots in every supported 3D mode and the UV Editor. Keep the controls you already know

Reset exactly what you need

Reset pivot position and rotation together or independently. Move to Zero moves objects or geometry; Pivot to Zero moves origins or cursors

Remember the way you work

Remember one shared 3D snap setup and separate UV-specific settings, including persistence between Blender sessions

Keep every action close

Configure the eight-direction Pie Menu, replace the disabled direct-shortcut placeholders, and inspect conflicts without rewriting other keymaps

Automate the full workflow

Use the bpy.ops.wm.ih_pivot_breeze_* API to run actions, own session state, change 3D transforms, and inspect the complete configuration

Place the pivot, keep your flow

Move and rotate a 3D pivot or place the UV 2D Cursor with native gizmos and context-aware snapping. When the session ends, PivotBreeze restores the captured selection, mode, tool, viewport presentation, and outside snap state. Your per-context exit and reset preferences control which pivot settings remain active