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IH PivotBreeze — diagram of a 3D pivot gizmo and a UV cursor placed at corners IH PivotBreeze — diagram of a 3D pivot gizmo and a UV cursor placed at corners

It should feel like it was always there

Place pivots with Blender's native gizmos, snap precisely in 3D and UV, and get straight back to creating.

Native in both editors

Move and rotate pivots in the 3D View. In the UV Editor, move Blender’s own 2D Cursor with a translation-only gizmo.

Place it precisely

Pick geometry, choose a bounding-box anchor, or build a frame from three points in supported 3D workflows. Use native snapping when moving the UV cursor.

Reset exactly what you need

Reset pivot position and rotation together or independently. Move to Zero moves objects or geometry; Pivot to Zero moves origins or cursors.

Remember the way you work

Share a snap setup across Object, Edit, and Sculpt, keep native UV settings, and save them with Blender Preferences.

Keep every action close

Configure the eight-direction Pie Menu, assign native keyboard or mouse events to optional direct shortcuts, and inspect conflicts without rewriting other keymaps.

Automate the full workflow

Use the bpy.ops.wm.ih_pivot_breeze_* API to run actions, own session state, change 3D transforms, and inspect the complete configuration.

Place the pivot, keep your flow

Move and rotate a 3D pivot or place the UV 2D Cursor with native gizmos and context-aware snapping. When the session ends, PivotBreeze restores the captured selection, mode, tool, viewport presentation, and outside snap state. Your per-context exit and reset preferences control which pivot settings remain active.