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General

Press the configured Pie Menu hotkey to reach the main PivotBreeze actions without leaving the editor.

Open the IH PivotBreeze tab in the 3D Viewport or UV Editor sidebar to use the same actions as visible buttons.

PivotBreeze creates Blender Undo boundaries for completed actions, so Ctrl + Z returns to the state before the operation.

Regular pivot editing gives selected objects a shared pivot. Bounding Box Pivot instead applies the chosen anchor to each object’s own bounds.

Use regular pivot editing in Object Mode, selected Mesh/Curve/Surface Edit contexts, Sculpt, and the UV Editor. Mesh bounds and three-point tools are 3D-only. Empty hierarchies support reset actions; unsupported origin types such as cameras are rejected.

Enter or Numpad Enter applies; Esc cancels and restores the original cursor, including completed helper transforms. During a native transform, the first press handles that transform. Bounds clicks and the third valid point apply immediately; an incomplete three-point toggle cancels.