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Tools Overview

The overview covers Activate Pivot, Bounding Box Pivot, Pivot by 3 Points, Reset Pivot, Reset Pivot Position, Reset Pivot Rotation, Move to Zero, Pivot to Zero, and Aim Pivot at Point.

Use Activate Pivot for direct gizmo editing, Bounding Box Pivot for a point derived from bounds, Pivot by 3 Points for a constructed orientation, and Aim Pivot at Point while a pivot session is active.

Reset actions rebuild a useful pivot from the current object or geometry. Move to Zero moves objects or editable geometry to the origin, while Pivot to Zero moves origins or cursors without moving base geometry. Origin-dependent modifiers can still evaluate differently.

Click supported visible geometry to place the pivot; Shift + Left Click aims the nearest local axis at the target while keeping the pivot position fixed. The geometry budget applies to both. Aim is unavailable in UV and Bounding Box Pivot.

For meshes in Object, Edit Mesh, or Sculpt Mode, choose one of 27 box anchors. R switches Global/Local; each session starts in Global. An anchor click applies and closes. Each Object Mode object uses its own box; Edit Mesh uses combined selected components.

For meshes in Object, Edit Mesh, or Sculpt Mode, pick the pivot position, an axis direction, and a plane. R cycles the controlled axis; Backspace removes the last point. Coincident or collinear points are rejected; the third valid point applies and closes.