Settings
Check the Pie Menu Hotkey
Section titled “Check the Pie Menu Hotkey”Enable the Pie Menu hotkey and use its status message to confirm whether Blender found a conflict.
Set Up the Pie Menu Hotkey
Section titled “Set Up the Pie Menu Hotkey”Choose a native mapping type, then capture the event in the adjacent field. Keyboard, mouse, and NDOF input includes modifiers such as Ctrl, Shift, Alt, and the OS key.
Resolve a Pie Menu Hotkey Conflict
Section titled “Resolve a Pie Menu Hotkey Conflict”Hover the conflict message to see which Blender shortcuts use the same combination, then choose a combination that fits your keymap.
Configure the Pie Menu
Section titled “Configure the Pie Menu”Assign a PivotBreeze action or an empty slot to each of the eight native Pie Menu directions.
Check Every Action Hotkey
Section titled “Check Every Action Hotkey”Each optional action hotkey has its own enabled state and conflict status, so you can check only the shortcuts you intend to use.
Set Up an Action Hotkey
Section titled “Set Up an Action Hotkey”Enable a direct shortcut, choose its native mapping type, then capture the desired event. Rebinding alone does not enable a disabled shortcut. Aim uses fixed Shift + Left Click and has no configurable shortcut.
Resolve an Action Hotkey Conflict
Section titled “Resolve an Action Hotkey Conflict”Review the overridden shortcut details shown below that action and rebind either command when both need to remain available.
Show the Sidebar Panel
Section titled “Show the Sidebar Panel”Use Show Sidebar Panel to display or hide IH PivotBreeze in both the 3D Viewport and UV Editor sidebars.
Remember Snap Settings
Section titled “Remember Snap Settings”Remember Snap Settings shares one 3D configuration across Object, Edit, and Sculpt. UV keeps its native magnet, elements, and angle settings; properties shared by Blender remain shared. The outside snap state returns on exit. Save Blender Preferences to keep this memory after closing Blender; disabling memory clears it.
Customize the Center Handle Color
Section titled “Customize the Center Handle Color”Enable Customize Color to set the 3D/UV center handle and 3D geometry-hover color. Bounds markers also use it; disabling the option uses Blender’s Gizmo View Align theme color.
Set the Pivot Placement Vertex Limit
Section titled “Set the Pivot Placement Vertex Limit”The default limit is 100,000 vertices. It governs picking, aiming, bounds, and three-point placement. Original selected geometry must fit first; all visible geometry becomes eligible only when its total also fits. Bounds stay selected-only. Zero disables picking; unchecking the option also skips geometry counting while preserving the number. Manual gizmo transforms and UV editing remain available.
Use Empty Hierarchies for Reset Actions
Section titled “Use Empty Hierarchies for Reset Actions”When enabled, Reset actions use the bounds of descendant objects to find a useful pivot for a selected Empty hierarchy.