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Object Mode

Start Activate Pivot, then move or rotate Blender’s native gizmo. A multiple-object selection receives the same pivot position and orientation.

Pick visible geometry, choose a mesh bounding-box anchor, or construct a mesh pivot from three points. Ordinary activation and three-point placement share one pivot across the selection; bounds apply the chosen anchor to each object’s own box. Use Enter to apply or Esc to cancel a regular session.