Sculpt Mode
Edit the Object Origin
Section titled “Edit the Object Origin”Use Activate Pivot and the native gizmo to move or rotate the sculpted object’s origin, using the snap memory shared with Object and Edit modes.
MP4 demo placeholderEdit an object origin in Sculpt Mode
Edit the Sculpt Pivot
Section titled “Edit the Sculpt Pivot”Pivot editing updates the active mesh origin and Blender’s native Sculpt Pivot together. Bounds and three-point placement also support Sculpt; disable Dyntopo before origin edits. Esc cancels the session.
MP4 demo placeholderEdit the Blender Sculpt Pivot with PivotBreeze